Unit Overview
Kinematics
CIE A-Level PhysicsΒ· 5 min read π n/a
1. Unit at a glance
Kinematics is the study of how objects move, without yet considering the forces that cause motion. We start by defining key quantities, then build up to solving problems for straight-line motion and curved projectile motion.
This learning path progresses from foundational definitions to practical problem solving, with graphical methods building intuition before we introduce algebraic equations for accelerated motion.
This unit is split into the following sub-topics:
Distance, displacement, speed, velocity and acceleration
Distinguishes scalar vs vector quantities and defines core kinematic terms for motion.
β β± 10 min
Graphical representation of motion
Teaches how to interpret and draw displacement-time and velocity-time graphs for motion.
β β β± 12 min
Uniformly accelerated motion equations
Derives and applies the 4 suvat equations for motion with constant acceleration.
β β β β± 15 min
Free fall
Analyzes motion of objects accelerating under gravity only, including experimental methods.
β β β± 10 min
Projectile motion
Resolves projectile motion into horizontal and vertical components to solve trajectory problems.
β β β β β± 15 min
2. Common Pitfalls
Wrong move:
Mixing up scalar (distance/speed) and vector (displacement/velocity) quantities in calculations
Why:
This leads to incorrect signs and wrong final answers, especially for motion that changes direction
Correct move:
Always confirm whether a question asks for scalar or vector values, and assign signs correctly based on your reference direction
Wrong move:
Using suvat equations for motion with non-uniform acceleration
Why:
The suvat equations are only derived for constant acceleration, so they give incorrect results for changing acceleration
Correct move:
Use graphical methods to solve problems involving non-uniform acceleration in this syllabus
Wrong move:
Treating horizontal acceleration as non-zero for standard projectile motion
Why:
Ignoring the standard assumption of negligible air resistance leads to incorrect trajectory calculations
Correct move:
Always assume for horizontal projectile motion, unless the question explicitly states otherwise
3. Quick Reference Cheatsheet
Concept | Key Formula/Rule |
|---|---|
Average speed | |
Gradient of displacement-time graph | Equal to velocity |
Area under velocity-time graph | Equal to displacement |
Gradient of velocity-time graph | Equal to acceleration |
SUVAT equations (constant ) | , , , |
Free fall acceleration | downwards |
Projectile horizontal motion | , |
Projectile vertical motion | , follows uniform acceleration rules |
What's Next
Begin your study of this kinematics unit with the first sub-topic, which introduces the core scalar and vector definitions you will rely on for all subsequent topics in mechanics. After completing all sub-topics in this unit, you will progress to Unit 3: Dynamics, which builds on kinematic concepts to explain how forces cause changes in motion.
