Study Guide

Free fall

PhysicsΒ· 45 min read

1. Core definition and properties of free fallβ˜…β˜…β˜†β˜†β˜†β± 10 min

πŸ“˜ Definition

Free fall

Free fall describes any motion where the only force acting on an object is gravity. Air resistance is assumed negligible in all CIE problems unless explicitly stated otherwise.

Example:

A ball dropped from rest off a cliff is in free fall until it impacts the ground.

Near Earth's surface, all objects in free fall experience the same constant acceleration, , regardless of mass. For all CIE A-Level Physics exams, you should use unless the question specifies .

βœ“ Quick check

Check your understanding

  1. A skydiver reaches constant terminal velocity after jumping out of a plane. Is she in free fall at terminal velocity?

    • Yes, because she is falling downwards

    • No, because air resistance balances gravity, so gravity is not the only force

    Reveal answer
    1 β€”

    Correct! Free fall only occurs when gravity is the only force acting on the object. At terminal velocity, air resistance cancels gravity, so this is not free fall.

2. Problem solving: Objects dropped from restβ˜…β˜…β˜†β˜†β˜†β± 15 min

For dropped objects, we use the standard constant acceleration kinematic equations, substituting and following a consistent sign convention (we will use downwards as positive for simplicity here).

πŸ“ Worked Example

A ball is dropped from rest from the top of a 45 m tall building. Calculate the time taken to hit the ground and final impact velocity, using .

  1. 1

    Step 1: List all known values

  2. 2
    u=0textmsβˆ’1,s=45textm,a=g=9.81textmsβˆ’2,t=?,v=?u = 0 \\text{m s}^{-1}, \\ s = 45 \\text{m}, \\ a = g = 9.81 \\text{m s}^{-2}, \\ t = ?, \\ v = ?
  3. 3

    Step 2: Use . Since , this simplifies to:

  4. 4
    s=12gt2β€…β€ŠβŸΉβ€…β€Št=2sgs = \frac{1}{2} g t^2 \implies t = \sqrt{\frac{2s}{g}}
  5. 5

    Step 3: Substitute values to find t:

  6. 6
    t=2Γ—459.81=9.17β‰ˆ3.03 st = \sqrt{\frac{2 \times 45}{9.81}} = \sqrt{9.17} \approx 3.03 \text{ s}
  7. 7

    Step 4: Use to find final velocity:

  8. 8
    v=0+(9.81)(3.03)β‰ˆ29.7 m sβˆ’1v = 0 + (9.81)(3.03) \approx 29.7 \text{ m s}^{-1}

3. Vertical projection: Objects thrown upwardsβ˜…β˜…β˜…β˜†β˜†β± 15 min

When an object is thrown straight upwards, it still accelerates downwards at . At maximum height, the object's vertical velocity equals zero, before it accelerates back down to the ground.

πŸ“ Worked Example

A ball is thrown vertically upwards from ground level with an initial speed of . Calculate (a) the maximum height reached, and (b) the total time taken to return to ground level.

  1. 1

    Step 1: Take upwards as positive, list known values:

  2. 2
    u=15textmsβˆ’1,a=βˆ’g=βˆ’9.81textmsβˆ’2,v=0textmsβˆ’1 (at max height)u = 15 \\text{m s}^{-1}, \\ a = -g = -9.81 \\text{m s}^{-2}, \\ v = 0 \\text{m s}^{-1} \text{ (at max height)}
  3. 3

    Step 2: For maximum height, use :

  4. 4
    0=(15)2+2(βˆ’9.81)sβ€…β€ŠβŸΉβ€…β€Š19.62s=225β€…β€ŠβŸΉβ€…β€Šsβ‰ˆ11.5 m0 = (15)^2 + 2(-9.81)s \implies 19.62s = 225 \implies s \approx 11.5 \text{ m}
  5. 5

    Step 3: For total time, displacement when returning to ground is . Use :

  6. 6
    0=15t+12(βˆ’9.81)t2=t(15βˆ’4.905t)0 = 15t + \frac{1}{2}(-9.81)t^2 = t(15 - 4.905t)
  7. 7

    Solutions are (initial throw) and:

  8. 8
    t=154.905β‰ˆ3.06 st = \frac{15}{4.905} \approx 3.06 \text{ s}

Notice that when starting and ending at the same height, the time to reach maximum height is half the total flight time, and the speed on return equals the initial projection speed (in the opposite direction).

4. Experimental measurement of $g$β˜…β˜…β˜…β˜†β˜†β± 10 min

CIE regularly asks for descriptions of free fall experiments to measure acceleration due to gravity. The most common method uses an electromagnet, timer and light gate:

  1. A steel ball is held by an electromagnet at a measured height above a light gate.

  2. When the electromagnet is switched off, the ball starts falling and the timer starts.

  3. The timer stops when the ball passes through the light gate, giving time of fall .

  4. Plot a graph of against . From , gradient = , so .

5. Common Pitfalls

Wrong move:

Forgetting to make negative when upwards is taken as positive

Why:

Acceleration always acts downwards, so an incorrect sign leads to wrong values for height and time

Correct move:

Always confirm your sign convention before substituting acceleration into kinematic equations

Wrong move:

Assuming displacement is zero at maximum height for upward projection

Why:

Only velocity is zero at maximum height, displacement is non-zero and equal to the maximum height

Correct move:

Remember: at maximum height, unless you start and end at the same point

Wrong move:

Using when the question does not specify this value

Why:

CIE examiners penalize answers that use the wrong value of when 9.81 is expected

Correct move:

Always use unless the question explicitly tells you to use 10

Wrong move:

Stopping calculation at maximum height for a ball thrown upwards off a cliff

Why:

You need to add the time taken to fall from maximum height to the cliff base to get total flight time

Correct move:

Always check the start and end positions to confirm you calculate the full displacement for the motion

Wrong move:

Ignoring air resistance when the question says it is not negligible

Why:

Free fall assumptions only apply when air resistance is negligible, so acceleration is not constant if air resistance is significant

Correct move:

Always read the question carefully to check for mentions of air resistance before applying constant acceleration equations

6. Quick Reference Cheatsheet

Scenario

Key Rule/Equation

Notes

Dropped from rest

,

, downwards positive

Maximum height (upward projection)

,

Upwards positive,

Total flight time (back to start)

Start/end at same displacement

Experimental from vs

Derived from

Acceleration at maximum height

downwards

Velocity is zero, acceleration is still

When this came up on past exams

AI-estimated based on syllabus patterns β€” cross-check with official past papers for accuracy. Use only as revision-focus signals.

  • 2022 Β· 11

    Multiple choice on upward projection

  • 2023 Β· 22

    Calculation of fall height from time

  • 2024 Β· 12

    Velocity graph for free fall motion

Going deeper

  • Practical guideDetermining g by free fall experimentCommon practical assessment topic for CIE

What's Next

Free fall is a core application of constant acceleration kinematics, and forms the foundation for understanding projectile motion, where motion is split into constant velocity horizontal motion and constant acceleration vertical free fall motion. Free fall concepts also appear frequently in practical assessment questions, with the experiment to measure being one of the most common practical topics in CIE A-Level Physics. Mastering free fall sign conventions and problem solving patterns will make more complex motion topics much easier to tackle.