Kinematics
IB Physics SLΒ· 1.1 Measurements and uncertainties 1.2 KinematicsΒ· 15 min read
1. Core Kinematic Quantities: Scalars vs Vectorsβ βββββ± 10 min
Kinematics is the branch of mechanics that describes the motion of objects without reference to the forces that cause motion. All kinematic quantities fall into one of two categories: scalar or vector.
Scalar and Vector Quantities
A scalar quantity has only magnitude (a numerical value and unit) but no direction. A vector quantity has both magnitude and direction, which is required to fully describe it.
Example:
5 m/s is a scalar speed; 5 m/s north is a vector velocity
Common scalars: distance, speed, mass, energy, time
Common vectors: displacement, velocity, acceleration, force, momentum
A runner completes one full lap of a 400 m circular running track. What is (a) the total distance travelled, and (b) the magnitude of the runner's total displacement?
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Recall the definitions of distance and displacement. Distance is the total length of the path travelled, while displacement is the change in position from the starting point to the end point.
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For part (a): One full lap covers the entire 400 m track, so total distance travelled is:
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For part (b): After one full lap, the runner finishes at the exact point they started from, so final position equals initial position:
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The magnitude of displacement is therefore 0 m.
Exam tip:
Exam questions frequently switch between distance/displacement and speed/velocity to test if you can distinguish between the two quantities. Always read the question carefully.
2. Average vs Instantaneous Quantitiesβ β ββββ± 15 min
A common source of confusion in exams is the difference between average and instantaneous kinematic values. Average quantities are calculated over a finite time interval, while instantaneous quantities are measured at a single moment in time.
Average Velocity
Average velocity for a time interval is equal to the total displacement divided by the total time taken for the interval. Average speed is total distance divided by total time.
Example:
Travelling 120 m east in 10 s gives an average velocity of 12 m/s east.
A car drives 100 km north from town A to town B in 2 hours, then immediately drives back to town A, taking another 2 hours. What is the average velocity of the car for the entire trip?
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Start by identifying the total displacement for the entire journey. The car starts at A and ends at A, so:
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Total time for the journey is \Delta t = 2 + 2 = 4 \text{ h}.
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Use the formula for average velocity:
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Note: average speed for the trip is \frac{200 \text{ km}}{4 \text{ h}} = 50 \text{ km/h}, which is not equal to average velocity.
3. Kinematic Equations for Constant Accelerationβ β ββββ± 20 min
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For motion with uniform (constant) acceleration in a straight line, we can derive four core equations that relate the five kinematic quantities: initial velocity (), final velocity (), acceleration (), displacement (), and time ().
Derive the first kinematic equation from the definition of acceleration
Acceleration is defined as rate of change of velocity, and is constant for uniform motion
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Write the definition of constant acceleration:
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Multiply both sides by :
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Rearrange to isolate :
v = u + at
A ball is dropped from rest from a height of 20 m above the ground. Acceleration due to gravity is . Calculate the speed of the ball just before it hits the ground, and the time taken to fall.
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Assign downward as the positive direction, then list known quantities:
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Initial velocity (dropped from rest), displacement , acceleration .
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To find final velocity , use the equation that does not require time :
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Substitute values:
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Take the positive root (since velocity is downward, matching our positive direction):
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To find time , rearrange :
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Exam tip:
Always assign a positive direction before starting any calculation, and check that all quantities have the correct sign matching this direction.
4. Common Pitfalls
Wrong move:
Using total distance instead of displacement to calculate average velocity
Why:
Average velocity depends only on net change in position, not the total length of the path travelled
Correct move:
Always use displacement (final position minus initial position) in the average velocity formula
Wrong move:
Forgetting to assign the correct sign to acceleration for upward motion
Why:
If you take upward as positive, acceleration due to gravity is negative, not positive
Correct move:
Assign a positive direction first, then add correct signs to all quantities before substituting into equations
Wrong move:
Using constant acceleration kinematic equations for non-constant acceleration
Why:
The four kinematic equations are only valid when acceleration does not change
Correct move:
For changing acceleration, use gradient/area of velocity-time graphs instead of the kinematic equations
Wrong move:
Keeping both positive and negative roots from
Why:
Most problems only have one physically meaningful solution, the other will not match the context
Correct move:
Discard the root that does not fit the problem context (e.g. negative speed, negative time)
5. Quick Reference Cheatsheet
Equation | Used when... |
|---|---|
v = u + at | Displacement not required/given |
s = \frac{1}{2}(u+v)t | Acceleration not required/given |
s = ut + \frac{1}{2}at^2 | Final velocity not required/given |
v^2 = u^2 + 2as | Time not required/given |
When this came up on past exams
AI-estimated based on syllabus patterns β cross-check with official past papers for accuracy. Use only as revision-focus signals.
- 2025 Β· 1
Scalar vs vector distinction
- 2024 Β· 2
Free fall kinematics calculation
- 2023 Β· 1
Average velocity calculation
What's Next
Kinematics is the foundation for all mechanics topics in IB Physics SL. Mastery of the core quantities and equations here is required for every subsequent mechanics topic. Next, you will learn how to analyze motion using displacement-time and velocity-time graphs, which are used to solve problems with non-constant acceleration that kinematic equations cannot handle. This topic also directly underpins projectile motion, where you split motion into independent horizontal and vertical components, and later dynamics, where you connect acceleration to the forces that cause motion.
