Kinematics: motion with calculus
IB Mathematics Analysis and Approaches SLΒ· 12 min read
1. Core Kinematic Relationships via Differentiationβ β ββββ± 10 min
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renderer not yet implemented Β· content will appear once shipped]Kinematic Derivative Relationships
Velocity is the first time derivative of displacement, and acceleration is the first time derivative of velocity, or the second time derivative of displacement.
A particle moves along a straight line with displacement function for , where is in metres and in seconds. Find the velocity and acceleration of the particle at seconds.
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Differentiate once to get velocity:
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Substitute to find velocity at 2 seconds:
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Differentiate once to get acceleration:
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Substitute to find acceleration at 2 seconds:
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Confirm you understand the derivative relationships:
If , what is ?
Reveal answer
$-5\sin(t)$ βDifferentiate twice: first derivative is , second is .
2. Finding Displacement from Velocity via Integrationβ β β βββ± 12 min
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renderer not yet implemented Β· content will appear once shipped]A particle has velocity for . At , the particle is at displacement . Find the displacement function and the net displacement between and .
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Integrate to find general displacement function:
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Apply initial condition : , so .
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Evaluate definite integral from to for net displacement:
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3. Calculating Total Distance Travelledβ β β β ββ± 15 min
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renderer not yet implemented Β· content will appear once shipped]Using the same velocity function , calculate the total distance travelled by the particle between and .
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Find roots of : factor to get , so roots at and .
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Test sign of on each interval: positive 0<t<1, negative 1<t<2, positive 2<t<3.
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Integrate absolute value of over each interval:
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Sum the three results to get total distance: m.
4. Graphical Interpretation of Kinematic Functionsβ β β βββ± 10 min
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Graph | Slope represents | Area under curve represents |
|---|---|---|
Displacement vs time | Instantaneous velocity | No standard kinematic meaning |
Velocity vs time | Instantaneous acceleration | Net displacement / total distance |
Acceleration vs time | Rate of change of acceleration | Change in velocity |
A velocity vs time graph is a straight line from m/s at down to m/s at . Use area calculation to find total distance travelled.
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Find root of v(t) at t=2, where velocity crosses zero.
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Calculate area of positive triangle from t=0 to t=2: m.
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Calculate area of negative triangle from t=2 to t=3: m.
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Sum areas for total distance: m.
5. Common Pitfalls
Wrong move:
Using a single definite integral of to calculate total distance directly
Why:
Negative velocity regions cancel positive displacement values, returning net displacement not total path length
Correct move:
Find all roots of in the interval, split the integral at these points, and sum absolute values of each sub-integral
Wrong move:
Treating acceleration as the first derivative of displacement
Why:
Mixing up the order of differentiation skips the velocity step, leading to wrong units and values
Correct move:
Follow the chain: differentiate displacement once for velocity, differentiate velocity once for acceleration
Wrong move:
Forgetting the constant of integration when finding from
Why:
Indefinite integration produces an arbitrary constant that corresponds to the initial position of the particle
Correct move:
Use the given initial condition (e.g. ) to solve for the constant before finalizing your displacement function
Wrong move:
Assuming velocity is zero when acceleration is zero
Why:
Zero acceleration means velocity is constant, not that it equals zero
Correct move:
Set explicitly to find points where the particle is stationary or changes direction
Wrong move:
Stating acceleration units as m/s
Why:
Acceleration is the rate of change of velocity, so units are metres per second squared
Correct move:
Always confirm units match the quantity you are calculating to avoid losing method marks
6. Quick Reference Cheatsheet
Quantity | Mathematical Relationship | Standard Units |
|---|---|---|
Displacement | m | |
Velocity | m/s | |
Acceleration | m/sΒ² | |
Net Displacement to | m | |
Total Distance to | m |
When this came up on past exams
AI-estimated based on syllabus patterns β cross-check with official past papers for accuracy. Use only as revision-focus signals.
- 2023 Β· Paper 2
Kinematics integration 6-mark question
- 2022 Β· Paper 1
Velocity differentiation 7-mark question
- 2021 Β· Paper 2
Total distance calculation 4-mark question
What's Next
Mastering kinematics with calculus gives you a high-yield skill that appears in almost every IB Math AA SL Paper 2, often worth 6-8 marks. This topic builds directly on your prior differentiation and integration fluency, and prepares you for applied calculus problems in related rates, motion modelling, and optimization contexts. You will frequently combine these kinematic rules with your knowledge of function roots, graph sketching, and definite integral evaluation to score full marks on extended response questions. This is one of the most commonly tested applied calculus topics on the syllabus, so consistent practice will directly boost your exam score.
