Kinematics with calculus
IB Mathematics: Analysis and Approaches HLΒ· Syllabus 5.9: Kinematic problems (displacement, velocity, acceleration; total distance travelled)Β· 16 min read
1. Core Kinematic Relationships via Differentiationβ β ββββ± 10 min
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For a particle moving along a straight line, the three core kinematic quantities are linked by rates of change. The constant-acceleration (SUVAT) equations do NOT apply here, because acceleration is generally a function of time. In HL you will meet motion functions that are polynomial, trigonometric, exponential, or combinations of these.
Kinematic Derivative Relationships
Velocity is the first time derivative of displacement, and acceleration is the first time derivative of velocity, or equivalently the second time derivative of displacement.
A particle moves along a straight line with displacement function for , where is in metres and in seconds. Find the velocity and acceleration of the particle at seconds, and state whether the particle is speeding up or slowing down at that instant.
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Differentiate once to get velocity:
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Substitute to find velocity at 2 seconds:
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Differentiate once to get acceleration:
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Substitute to find acceleration at 2 seconds:
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At the particle is instantaneously at rest () and about to move in the positive direction, since . It is a turning point of the motion.
A particle is speeding up when velocity and acceleration have the same sign (their product ) and slowing down when they have opposite signs (). This is a common HL follow-up to a differentiation part.
Confirm you understand the derivative relationships:
If , what is ?
Reveal answer
$-5\sin(t)$ βDifferentiate twice: first derivative is , second is .
2. Recovering Velocity and Displacement by Integrationβ β β βββ± 13 min
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Integration reverses differentiation: integrating acceleration gives velocity, and integrating velocity gives displacement. Each indefinite integration introduces a constant, which you determine from a given boundary (initial) condition. At HL the integrand is often trigonometric or exponential, so lean on your standard integrals and, where needed, substitution.
A particle has velocity for . At the particle is at displacement . Find the displacement function and the net displacement between and .
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Integrate to find the general displacement function:
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Apply the initial condition : , so .
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Evaluate the definite integral from to for net displacement:
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A particle starts from rest and has acceleration m/s for . Given that at the velocity is m/s and the displacement is , find and .
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Integrate acceleration, using :
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Apply : , so and .
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Integrate velocity, using :
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Apply : , so .
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3. Total Distance Travelledβ β β β ββ± 15 min
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To find total distance, first locate every time in the interval where (candidate points where the particle reverses direction). Split the interval at these roots, integrate over each sub-interval, and sum. Equivalently, total distance . On Paper 2 this single integral of the absolute value can be evaluated directly on your GDC.
Using the velocity function , calculate the total distance travelled by the particle between and (analytic method).
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Find roots of : factor to get , so roots at and .
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Test the sign of on each interval: positive on , negative on , positive on .
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Integrate the absolute value of over each interval:
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Sum the three results to get total distance: m.
A particle moves with velocity m/s for . Find the net displacement and the total distance travelled (Paper 2 / GDC method).
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Net displacement is the signed integral of velocity over the whole interval:
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The particle returns to its start, so net displacement is 0, but it has clearly moved. Compute total distance from the absolute value:
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Enter directly on the GDC to obtain 8 m; no manual interval splitting is required.
4. Graphical Interpretation of Kinematic Functionsβ β β βββ± 10 min
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Graph | Slope represents | Area under curve represents |
|---|---|---|
Displacement vs time | Instantaneous velocity | No standard kinematic meaning |
Velocity vs time | Instantaneous acceleration | Net displacement (signed) / total distance (unsigned) |
Acceleration vs time | Rate of change of acceleration | Change in velocity |
A velocity-time graph is a straight line from m/s at down to m/s at . Use area calculation to find the net displacement and the total distance travelled.
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The line crosses where the graph reaches zero; by similar triangles this is at .
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Positive triangle from to : area m.
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Negative triangle from to : area m (below the axis).
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Net displacement m; total distance m.
5. Common Pitfalls
Wrong move:
Using a single definite integral of to calculate total distance directly
Why:
Negative-velocity regions cancel positive displacement, returning net displacement not total path length
Correct move:
Integrate : find all roots of in the interval, split at these points and sum absolute values, or use the GDC abs-integral
Wrong move:
Treating acceleration as the first derivative of displacement
Why:
Mixing up the order of differentiation skips the velocity step, giving wrong units and values
Correct move:
Follow the chain: differentiate displacement once for velocity, then differentiate velocity once for acceleration
Wrong move:
Forgetting the constant of integration when finding or
Why:
Indefinite integration produces an arbitrary constant that fixes the initial velocity or position
Correct move:
Use the given boundary condition (e.g. , ) to solve for the constant before finalizing the function
Wrong move:
Dropping the factor when integrating or
Why:
The chain rule on the inner function scales the integral; ignoring it gives velocities and displacements that are off by a factor of
Correct move:
Apply and carefully
Wrong move:
Assuming velocity is zero when acceleration is zero
Why:
Zero acceleration means velocity is momentarily constant (a turning point of ), not that it equals zero
Correct move:
Set explicitly to find where the particle is instantaneously at rest or changes direction
Wrong move:
Stating acceleration units as m/s
Why:
Acceleration is the rate of change of velocity, so units are metres per second squared
Correct move:
Always confirm units match the quantity: displacement m, velocity m/s, acceleration m/s
6. Quick Reference Cheatsheet
Quantity | Mathematical Relationship | Standard Units |
|---|---|---|
Displacement | m | |
Velocity | m/s | |
Acceleration | m/sΒ² | |
Net Displacement to | m | |
Total Distance to | m | |
Speeding up / slowing down | speeding up; slowing down | β |
When this came up on past exams
AI-estimated based on syllabus patterns β cross-check with official past papers for accuracy. Use only as revision-focus signals.
- 2023 Β· Paper 2
Kinematics integration with GDC, total distance, 7-mark question
- 2022 Β· Paper 1
Velocity and acceleration by differentiation, analytic, 8-mark question
- 2021 Β· Paper 2
Trigonometric velocity, direction changes and total distance, 6-mark question
What's Next
Mastering kinematics with calculus is a high-yield HL skill that appears in almost every IB Math AA HL Paper 2, often worth 6-9 marks, and in analytic form on Paper 1. It fuses your differentiation and integration fluency, including trigonometric and exponential integrals and substitution, with function-root analysis and definite-integral evaluation. Expect these ideas to reappear inside longer applied-calculus questions on related rates, optimization and modelling, and be ready to switch fluently between exact analytic working (Paper 1) and efficient GDC evaluation of the total-distance integral (Paper 2).
