Mechanics (Edexcel IAL Physics Unit 1 WPH11)
Edexcel International A-Level PhysicsΒ· 2018 Specification Issue 3, Section 1.3, Statements 1-22Β· 45 min read
1. 1. Kinematics: Uniform Motion and Motion Graphsβ β ββββ± 10 min
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Uniformly Accelerated Motion
Motion where acceleration is constant over time, allowing use of the four suvat equations to calculate unknown quantities.
For 1D uniformly accelerated motion, use the suvat equations, where = displacement, = initial velocity, = final velocity, = acceleration, = time taken. All equations are provided on your exam data sheet, so select the equation that excludes the unknown quantity you do not need to calculate.
A car accelerates uniformly from rest to 18 m sβ»ΒΉ over a displacement of 100 m. Calculate the acceleration of the car.
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List known values: , , ,
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Select suvat equation with no term:
- 3
Rearrange for :
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Substitute values: (3 sf)
For motion graphs:
- Displacement-time (-) graph gradient = velocity; use tangent gradient for instantaneous velocity, average gradient for average velocity
- Velocity-time (-) graph gradient = acceleration; area under graph = total displacement
- Acceleration-time (-) graph area under graph = change in velocity
Exam tip:
Always label graph axes with units when drawing motion graphs, and clearly draw tangent lines on curves when calculating instantaneous gradients to gain full marks.
2. 2. Vectors and Projectile Motionβ β β βββ± 8 min
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Vector Resolution
The process of splitting a single vector into two perpendicular components, which can be treated independently in calculations.
Resolve any vector at angle to the horizontal into components: horizontal , vertical . For two perpendicular vectors, find the resultant magnitude using Pythagoras' theorem and direction using arctangent. For non-perpendicular coplanar vectors, use scale drawing to find the resultant.
A ball is kicked with an initial velocity of 15 m sβ»ΒΉ at an angle of 30Β° above the horizontal. Calculate the horizontal and vertical components of the initial velocity.
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Known values: ,
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Horizontal component: (3 sf)
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Vertical component:
Projectile motion treats horizontal and vertical motion as fully independent: horizontal velocity is constant (no air resistance, no horizontal force), while vertical motion is uniformly accelerated by gravity at downwards. Calculate time of flight using vertical motion first, then use constant horizontal velocity to find horizontal distance travelled.
Exam tip:
Always assign a positive direction (e.g. upwards = positive) for vertical motion, so gravitational acceleration is written as for upward motion calculations.
3. 3. Forces and Newton's Laws of Motionβ β β βββ± 9 min
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Free-Body Diagram
A simplified diagram showing all forces acting on a single isolated object, with force arrows drawn to scale in the correct direction and clearly labelled.
Key laws of motion:
- Newton's First Law: An object remains at rest or moves at constant velocity if resultant force on it is zero
- Newton's Second Law: (resultant force = mass Γ acceleration)
- Newton's Third Law: Interacting objects exert equal, opposite, same-type forces on each other, acting on different objects
A 2.5 kg box is pushed across a flat floor with a horizontal force of 12 N, facing a constant frictional force of 4.5 N. Calculate the acceleration of the box.
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Calculate resultant horizontal force:
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Rearrange for acceleration:
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Substitute values:
Exam tip:
Always identify all forces acting on the object (weight, normal reaction, friction, drag, applied force, tension) before calculating resultant force to avoid missing terms.
4. 4. 1D Linear Momentum and Conservationβ β β βββ± 7 min
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Linear Momentum
Momentum , where = mass, = velocity, units . It is a vector quantity, so direction must be included in calculations.
Conservation of linear momentum states that the total momentum of a closed system remains constant if no external resultant force acts on it. This applies to all 1D collisions and explosions, and is derived directly from Newton's Second and Third Laws of motion.
A 2 kg trolley moving at 3 m sβ»ΒΉ right collides with a stationary 1 kg trolley. After collision, the 2 kg trolley moves at 1 m sβ»ΒΉ right. Calculate the velocity of the 1 kg trolley after collision.
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Total momentum before collision: (right = positive)
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Total momentum after collision:
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Equate total momentum before and after: β (right direction)
Exam tip:
Always assign a positive direction at the start of 1D momentum calculations, and use negative values for velocities in the opposite direction to avoid sign errors.
5. 5. Moments and Equilibriumβ β β βββ± 7 min
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Moment of a Force
Moment = force Γ perpendicular distance from the pivot to the line of action of the force, units . Moments can be clockwise or anticlockwise.
Centre of gravity is the point where the entire weight of an object can be considered to act. For an object in equilibrium:
- Sum of clockwise moments about any pivot = sum of anticlockwise moments about the same pivot
- Resultant force on the object is zero
A uniform 1 m long see-saw of weight 50 N is pivoted at its centre. A 300 N child sits 0.3 m left of the pivot. How far right of the pivot must a 200 N child sit to balance the see-saw?
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Anticlockwise moment from 300 N child:
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Clockwise moment from 200 N child:
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Equate moments for equilibrium: β right of pivot
Exam tip:
Always include the moment from the weight of a uniform object if the pivot is not at its midpoint, as this is a common missed term in equilibrium questions.
6. 6. Work, Energy, Power and Efficiencyβ β β βββ± 8 min
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Work Done
Work done , where is the angle between force and displacement , units Joules (J). If force is aligned with displacement, so .
Key energy formulae:
- Kinetic energy:
- Gravitational potential energy change:
A 50 kg student climbs 2.5 m up stairs in 3.2 s. Calculate the useful power output of the student.
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Calculate gravitational potential energy gained:
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Calculate power: (3 sf)
Exam tip:
Efficiency is always less than 1 (or 100%) because some energy is always lost as heat, sound or other waste forms, so answers above 100% are always incorrect.
7. Common Pitfalls
Wrong move:
Forgetting to assign direction for vectors (velocity, force, momentum) in calculations
Why:
Vectors have direction, so opposite directions require negative values to get correct results
Correct move:
Define a positive direction at the start of all vector calculations, use negative values for opposite directions
Wrong move:
Using calculus (differentiation/integration) for non-uniform acceleration problems
Why:
Calculus is not permitted in Unit 1, you will lose marks even if your final answer is correct
Correct move:
Use tangent gradients for instantaneous rates and area under graphs for displacement/change in velocity
Wrong move:
Treating horizontal velocity of a projectile as accelerating
Why:
There is no horizontal force acting on a projectile (ignoring air resistance), so horizontal velocity is constant
Correct move:
Use constant velocity for horizontal projectile motion, use suvat equations only for vertical motion
Wrong move:
Omitting the weight of a uniform object in moment calculations when the pivot is not at its centre
Why:
The weight of the object acts at its centre of mass, so it exerts a moment around the pivot if not aligned
Correct move:
Always include the moment from the object's weight if the pivot is not at its midpoint
Wrong move:
Using instead of
Why:
The exam data sheet specifies , so using 10 leads to rounding errors and lost marks
Correct move:
Always use unless explicitly told otherwise in the question
8. Quick Reference Cheatsheet
Concept | Key Formula/Rule | Exam Reminder |
|---|---|---|
SUVAT Equations | , , , | Choose equation that excludes the unneeded unknown value |
Motion Graphs | - gradient = velocity, - gradient = acceleration, - area = displacement | Use tangents for non-uniform motion gradients |
Vectors | , , resultant = | Assign positive direction for all vector calculations |
Projectiles | Horizontal v constant, vertical downwards | Calculate time of flight using vertical motion first |
Newton's Laws | , | Draw free-body diagrams to identify all forces first |
1D Momentum | , total before = total after | Use negative signs for opposite direction velocities |
Moments | Moment = perpendicular distance, sum clockwise = sum anticlockwise | Include uniform object weight at its midpoint |
Work/Energy/Power | , , , efficiency = useful/total | Efficiency is always less than 100% |
9. Frequently Asked
Do I need to memorise suvat equations for the WPH11 exam?
No, all required mechanics equations are provided on the official exam data sheet. You only need to know how to rearrange and apply them correctly for different scenarios.
Can I use calculus to solve non-uniform acceleration problems?
No, calculus is not accepted for Unit 1 answers. You must use tangent gradients for instantaneous rates and area under graphs to calculate displacement or change in velocity for non-uniform motion.
What value of g should I use for calculations?
Always use as specified on the exam data sheet, unless the question explicitly tells you to use a different value.
Going deeper
What's Next
Now you have mastered the core Mechanics content for Edexcel IAL Physics Unit 1 WPH11, you can move on to the second part of Unit 1: Materials, which covers Hooke's law, stress, strain, density and viscosity. You should also practice past paper questions specifically for Mechanics to reinforce your understanding, paying close attention to command terms and mark scheme requirements. Make sure you can carry out calculations for Core Practical 1 and explain sources of error for free fall experiments, as these are commonly tested in both multiple choice and structured questions.
