Study Guide

Vectors (Pure 3)

CIE A-Level Mathematics· 9 min read

1. Vectors and vector operations★☆☆☆☆⏱ 12 min

📘 Definition

Vectors in component (column) form

A vector has both magnitude and direction. A 2D vector has two components and a 3D vector has three, written with the base unit vectors or as a column. Vectors are examined only in Paper 3.

To add or subtract vectors, combine corresponding components; to multiply by a scalar , multiply every component by . For example and .

  • Position vector of a point is , measured from the origin .

  • Displacement vector between two points: .

  • Parallelogram rule: if is a parallelogram with adjacent sides and , the diagonal is .

  • Midpoint of has position vector .

  • Parallel vectors: is parallel to if and only if for some scalar .

📐 Worked Example

The points and have position vectors and . Find the displacement and the position vector of the midpoint of .

  1. 1

    The displacement from to is :

  2. 2
    AB=ba=(52111(3))=(324)\overrightarrow{AB} = \mathbf{b} - \mathbf{a} = \begin{pmatrix}5-2\\-1-1\\1-(-3)\end{pmatrix} = \begin{pmatrix}3\\-2\\4\end{pmatrix}
  3. 3

    The midpoint is the average of the two position vectors:

  4. 4
    OM=12(a+b)=12(702)=(7201)\overrightarrow{OM} = \tfrac{1}{2}(\mathbf{a} + \mathbf{b}) = \tfrac{1}{2}\begin{pmatrix}7\\0\\-2\end{pmatrix} = \begin{pmatrix}\tfrac{7}{2}\\0\\-1\end{pmatrix}

2. Magnitude and unit vectors★★☆☆☆⏱ 12 min

📘 Definition

Magnitude (modulus) of a vector

The magnitude (length) of . In 2D, . This is Pythagoras' theorem extended to three dimensions. The distance between two points and is .

A unit vector has magnitude . To find the unit vector in the direction of , divide by its own magnitude: . Dividing by the magnitude — never by the individual components — is what rescales the length to while keeping the direction unchanged.

📐 Worked Example

Find the magnitude of and hence the unit vector in the direction of .

  1. 1

    Apply the magnitude formula:

  2. 2
    v=22+(1)2+22=9=3|\mathbf{v}| = \sqrt{2^2 + (-1)^2 + 2^2} = \sqrt{9} = 3
  3. 3

    Divide the vector by its magnitude to obtain the unit vector:

  4. 4
    v^=13(212)=(231323)\hat{\mathbf{v}} = \frac{1}{3}\begin{pmatrix}2\\-1\\2\end{pmatrix} = \begin{pmatrix}\tfrac{2}{3}\\-\tfrac{1}{3}\\\tfrac{2}{3}\end{pmatrix}

3. The scalar product and the angle between vectors★★★☆☆⏱ 18 min

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📘 Definition

Scalar (dot) product

The scalar product multiplies corresponding components and adds them, giving a number (scalar). It also equals , where is the angle between the vectors.

Rearranging gives the angle between two vectors: . Two non-zero vectors are perpendicular if and only if , because then . For example , so these two vectors are perpendicular.

📐 Worked Example

Find the angle between and , giving your answer to decimal place.

  1. 1

    Compute the scalar product:

  2. 2
    ab=(2)(1)+(3)(2)+(6)(2)=2+6+12=20\mathbf{a} \cdot \mathbf{b} = (2)(1) + (3)(2) + (6)(2) = 2 + 6 + 12 = 20
  3. 3

    Compute the two magnitudes:

  4. 4
    a=22+32+62=7,b=12+22+22=3|\mathbf{a}| = \sqrt{2^2 + 3^2 + 6^2} = 7, \qquad |\mathbf{b}| = \sqrt{1^2 + 2^2 + 2^2} = 3
  5. 5

    Apply the angle formula:

  6. 6
    cosθ=abab=20(7)(3)=2021    θ=cos1(2021)17.8\cos\theta = \frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{a}||\mathbf{b}|} = \frac{20}{(7)(3)} = \frac{20}{21} \implies \theta = \cos^{-1}\left(\frac{20}{21}\right) \approx 17.8^\circ

4. The vector equation of a line★★☆☆☆⏱ 15 min

📘 Definition

Vector equation of a line

is the position vector of a general point on the line, is the position vector of one known point on the line, is a direction vector, and is a scalar parameter. As ranges over all real numbers, traces out the whole line. In 9709 a line is always given in this form.

A direction vector for the line through and is . Any non-zero scalar multiple of is an equally valid direction, and any point on the line may be used as . A point lies on the line only if a single value of reproduces all of its coordinates.

📐 Worked Example

Find a vector equation of the line through and , and determine whether the point lies on it.

  1. 1

    Use the displacement as the direction vector:

  2. 2
    d=AB=(311052)=(213)\mathbf{d} = \overrightarrow{AB} = \begin{pmatrix}3-1\\1-0\\5-2\end{pmatrix} = \begin{pmatrix}2\\1\\3\end{pmatrix}
  3. 3

    Take as the known point, giving the vector equation:

  4. 4
    r=(102)+t(213)\mathbf{r} = \begin{pmatrix}1\\0\\2\end{pmatrix} + t\begin{pmatrix}2\\1\\3\end{pmatrix}
  5. 5

    Test : the -coordinate gives . Check the remaining components with :

  6. 6
    y:  0+1(3)=3z:  2+3(3)=11y:\; 0 + 1(3) = 3 \qquad z:\; 2 + 3(3) = 11
  7. 7

    All three components agree, so lies on the line (at ).

5. Two lines: parallel, intersecting or skew★★★★☆⏱ 22 min

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Given two lines and (note the different parameters and ), there are three possibilities.

  • Parallel: the direction vectors are scalar multiples, .

  • Intersecting: not parallel and sharing a common point. Equate the position vectors, solve two component equations for and , then check the third component. If it is consistent, the lines meet; substitute back for the point.

  • Skew: not parallel and the third component is inconsistent, so there is no common point. (Skew lines exist only in 3D.)

📐 Worked Example

Show that the lines and intersect, find the point of intersection, and find the acute angle between them.

  1. 1

    The directions are not parallel, so equate components:

  2. 2
    x:  1+t=1+2sy:  2t=5sz:  1+t=2+sx:\; 1 + t = 1 + 2s \qquad y:\; 2t = 5 - s \qquad z:\; 1 + t = 2 + s
  3. 3

    Solve the and equations. From : . Substituting into (that is ): .

  4. 4

    Check the equation: and — consistent, so the lines meet.

  5. 5
    Point: (101)+2(121)=(343)\text{Point: } \begin{pmatrix}1\\0\\1\end{pmatrix} + 2\begin{pmatrix}1\\2\\1\end{pmatrix} = \begin{pmatrix}3\\4\\3\end{pmatrix}
  6. 6

    For the angle, use the direction vectors:

  7. 7
    cosθ=d1d2d1d2=(1)(2)+(2)(1)+(1)(1)66=16    θ80.4\cos\theta = \frac{\left|\mathbf{d_1} \cdot \mathbf{d_2}\right|}{|\mathbf{d_1}||\mathbf{d_2}|} = \frac{|(1)(2) + (2)(-1) + (1)(1)|}{\sqrt{6}\,\sqrt{6}} = \frac{1}{6} \implies \theta \approx 80.4^\circ

6. The perpendicular from a point to a line★★★★☆⏱ 20 min

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The point on a line that is closest to a fixed point is the foot of the perpendicular . Because is perpendicular to the direction of the line, it satisfies . The length is the shortest distance from to the line.

  1. Write a general point on the line as .

  2. Form in terms of .

  3. Solve for .

  4. Substitute back to obtain ; then is the shortest distance.

📐 Worked Example

Find the foot of the perpendicular from to the line , and the shortest distance from to the line.

  1. 1

    A general point on the line, and the vector from to it:

  2. 2
    F=(1+2t2t1+t),PF=FP=(2t42tt1)F = \begin{pmatrix}1+2t\\2t\\1+t\end{pmatrix}, \qquad \overrightarrow{PF} = F - P = \begin{pmatrix}2t-4\\2t\\t-1\end{pmatrix}
  3. 3

    Set with :

  4. 4
    2(2t4)+2(2t)+1(t1)=9t9=0    t=12(2t-4) + 2(2t) + 1(t-1) = 9t - 9 = 0 \implies t = 1
  5. 5

    Substitute to get the foot and the distance:

  6. 6
    F=(322),PF=(220)=8=22F = \begin{pmatrix}3\\2\\2\end{pmatrix}, \qquad |\overrightarrow{PF}| = \left|\begin{pmatrix}-2\\2\\0\end{pmatrix}\right| = \sqrt{8} = 2\sqrt{2}

7. Common Pitfalls

Wrong move:

Forgetting to take the absolute value of the scalar product when finding an angle between lines

Why:

The dot product of two direction vectors can be negative, which gives the obtuse angle instead of the required acute one

Correct move:

Use in the numerator so the answer is the acute angle

Wrong move:

Concluding that two lines are skew as soon as they fail to intersect

Why:

Non-intersecting lines can be parallel; skew means not parallel AND not intersecting

Correct move:

First check whether the direction vectors are scalar multiples; only lines that are neither parallel nor intersecting are skew

Wrong move:

Solving two component equations for and and stopping there

Why:

Two equations can always be solved, but the third component may be inconsistent — that is exactly what distinguishes intersecting from skew lines

Correct move:

Always substitute the values back into the third component to confirm consistency

Wrong move:

Using the same parameter for two different lines, or treating the parameter as a vector

Why:

A shared parameter forces equal parameter values, and the parameter is always a scalar, not a vector

Correct move:

Give each line its own scalar parameter ( and ) when comparing them

8. Quick Reference Cheatsheet

Concept

Formula/Rule

Note

Magnitude

Length of a vector; distance

Unit vector

Divide by the magnitude

Displacement / midpoint

,

From position vectors

Scalar product

Angle between vectors

Perpendicular

Line equation

point, direction

Angle between 2 lines

Uses direction vectors

Two lines

Solve 2 components for ; check the 3rd

Consistent → meet; else skew (if not parallel)

Foot of perpendicular

= shortest distance

Going deeper

What's Next

Fluency with vectors underpins several later topics. In Pure 3 the same component and scalar-product techniques recur in complex numbers (Argand-diagram geometry) and in problems that combine algebra with geometry. In Mechanics (Unit 3 in this course) position, velocity and force are all handled as vectors, so the operations practised here are used constantly. Building accurate, confident vector manipulation now makes those higher-mark questions much more approachable.