Momentum and Impulse
CIE A-Level Further MathematicsΒ· Unit 3: Further Mechanics, Topic 1Β· 20 min read
1. Core Definitions of Momentum and Impulseβ β ββββ± 5 min
Linear Momentum
A vector quantity equal to the product of a particle's mass and velocity, with direction matching the velocity of the particle.
Example:
A 2 kg mass moving at right has momentum right.
Impulse
The integral of force over the time interval it acts, a vector quantity equal to the total change in momentum of a particle.
Example:
A constant force of 10 N acting for 2 s has impulse in the direction of the force.
A variable force N acts on a 3 kg particle initially at rest along a straight line. Find the final speed after 5 seconds.
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Calculate total impulse by integrating the force from to :
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Apply the impulse-momentum principle, where initial momentum is 0:
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2. The Impulse-Momentum Principleβ β β βββ± 7 min
The impulse-momentum principle is derived directly from Newton's Second Law of Motion, and works for both constant and variable forces, and for vector motion in multiple dimensions.
Derive the impulse-momentum principle from Newton's Second Law
Newton's Second Law:
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Rearrange and integrate both sides over the time interval (initial) to (final):
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Evaluating the integral gives , so impulse equals change in momentum.
A 0.5 kg ball has initial velocity m sβ»ΒΉ. It is struck by a bat that gives it an impulse of Ns. Find its final velocity.
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Rearrange the impulse-momentum principle to solve for final velocity :
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Substitute the given values for mass, initial velocity and impulse:
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Add the vectors to get the final result:
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3. Conservation of Linear Momentumβ β ββββ± 6 min
For any isolated system of particles with no external resultant force acting, the total linear momentum of the system is constant. Internal forces between particles do not change the total momentum, because they come in equal and opposite pairs (Newton's Third Law).
Two particles A (mass 2 kg) and B (mass 3 kg) move towards each other along a straight line. A has initial speed 5 m sβ»ΒΉ, B has initial speed 2 m sβ»ΒΉ. After collision, A moves opposite its original direction at 1 m sβ»ΒΉ. Find B's final speed.
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Take A's original direction as positive, write total initial momentum:
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Write total final momentum, with A's final velocity = -1 m sβ»ΒΉ:
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Equate initial and final momentum (no external force):
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4. Collisions with Fixed Smooth Surfacesβ β β β ββ± 8 min
When a smooth particle collides with a fixed surface, impulse only acts perpendicular to the surface, as there is no friction force parallel to the surface. This means the parallel component of the particle's momentum (and velocity) does not change during collision.
A smooth ball of mass m hits a horizontal plane at 45Β° with speed m sβ»ΒΉ. The impulse from the plane is 14m Ns. Find the angle the rebound velocity makes with the plane.
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Resolve initial velocity into parallel (to plane) and perpendicular (towards plane = positive) components:
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Parallel component is unchanged, so m sβ»ΒΉ. Use impulse = change in perpendicular momentum (final velocity is away from plane, so negative):
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Substitute J = 14m and solve for :
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Calculate the angle of rebound to the plane:
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5. Common Pitfalls
Wrong move:
Adding magnitudes of momentum instead of vector components in 2D problems
Why:
Momentum is a vector, so direction must be accounted for via components
Correct move:
Resolve all momentum vectors into perpendicular components, add/subtract components, keep sign conventions consistent
Wrong move:
Mixing up sign directions for velocity when calculating rebound impulse
Why:
Change in momentum is final minus initial, so incorrect signs give wrong impulse magnitude
Correct move:
Define a fixed positive direction before starting, substitute velocities with their correct signs when calculating
Wrong move:
Applying conservation of momentum when there is an external resultant force
Why:
Momentum conservation only holds for isolated systems with no net external force
Correct move:
Check for external forces (e.g. weight, impulse from fixed surfaces) before using momentum conservation
Wrong move:
Treating impulse as a scalar quantity, ignoring direction
Why:
Impulse follows the same vector rules as momentum, direction is critical for 2D problems
Correct move:
Always represent impulse as a vector, resolve into components for 2D calculations
6. Quick Reference Cheatsheet
Concept | Formula | Key Notes |
|---|---|---|
Linear Momentum | Vector, units: kg m sβ»ΒΉ = Ns | |
Impulse (Constant F) | Vector, magnitude = force Γ time | |
Impulse (Variable F) | Equals area under F-t graph | |
Impulse-Momentum Principle | Derived from Newton's Second Law | |
Conservation of Momentum | Holds if no external resultant force | |
Smooth Fixed Surface Collision | Parallel momentum conserved | Impulse only acts perpendicular to surface |
When this came up on past exams
AI-estimated based on syllabus patterns β cross-check with official past papers for accuracy. Use only as revision-focus signals.
- 2022 Β· 1
Variable force impulse calculation
- 2021 Β· 2
2D impulse velocity problem
- 2023 Β· 1
Collision with fixed surface impulse
Going deeper
What's Next
Momentum and impulse form the foundation for all collision and variable force problems in CIE 9231 Further Mechanics. This sub-topic extends directly into oblique collisions between two moving particles, where you will combine momentum conservation with the coefficient of restitution to solve 2D collision problems. Mastery of vector momentum and impulse is also required for topics like variable force work-energy, connected particle motion, and impacts in circular motion. Consistent application of sign conventions and vector component resolution will help you score full marks on these high-weight exam questions.
