Study Guide

Vectors

CIE A-Level Further MathematicsΒ· 6 min read

1. Lines in 3D Spaceβ˜…β˜…β˜†β˜†β˜†β± 15 min

πŸ“˜ Definition

Vector Equation of a Line

r=a+td\mathbf{r} = \mathbf{a} + t\mathbf{d}

A line through a fixed point with position vector , parallel to direction vector , where is a scalar parameter.

Example:

Line through parallel to is

πŸ“ Worked Example

Find the vector equation of the line passing through points and .

  1. 1

    Take the position vector of point as the fixed point :

  2. 2
    a=(102)\mathbf{a} = \begin{pmatrix}1\\0\\2\end{pmatrix}
  3. 3

    Calculate the direction vector :

  4. 4
    d=bβˆ’a=(31βˆ’1)βˆ’(102)=(21βˆ’3)\mathbf{d} = \mathbf{b} - \mathbf{a} = \begin{pmatrix}3\\1\\-1\end{pmatrix} - \begin{pmatrix}1\\0\\2\end{pmatrix} = \begin{pmatrix}2\\1\\-3\end{pmatrix}
  5. 5

    Substitute into the general line equation:

  6. 6
    r=(102)+t(21βˆ’3),t∈R\mathbf{r} = \begin{pmatrix}1\\0\\2\end{pmatrix} + t\begin{pmatrix}2\\1\\-3\end{pmatrix}, \quad t \in \mathbb{R}

2. Vector Forms of Planesβ˜…β˜…β˜…β˜†β˜†β± 20 min

πŸ“˜ Definition

Scalar Product Form of a Plane

rβ‹…n=k\mathbf{r} \cdot \mathbf{n} = k

A plane with normal vector , where is a constant equal to for any fixed point on the plane.

Example:

Plane with normal through gives , so

To find the scalar product form for a plane through three points, first calculate two vectors lying on the plane, then take their vector product to get the normal vector.

πŸ“ Worked Example

Find the scalar product form of the plane through , and .

  1. 1

    Find two vectors on the plane:

  2. 2
    PQβ†’=(103),PRβ†’=(01βˆ’1)\overrightarrow{PQ} = \begin{pmatrix}1\\0\\3\end{pmatrix}, \quad \overrightarrow{PR} = \begin{pmatrix}0\\1\\-1\end{pmatrix}
  3. 3

    Calculate the normal vector as the vector product:

  4. 4
    n=PQβ†’Γ—PRβ†’=∣ijk10301βˆ’1∣=(βˆ’311)\mathbf{n} = \overrightarrow{PQ} \times \overrightarrow{PR} = \begin{vmatrix}\mathbf{i}&\mathbf{j}&\mathbf{k}\\1&0&3\\0&1&-1\end{vmatrix} = \begin{pmatrix}-3\\1\\1\end{pmatrix}
  5. 5

    Calculate by substituting point :

  6. 6
    k=pβ‹…n=(1)(βˆ’3)+(1)(1)+(0)(1)=βˆ’2k = \mathbf{p} \cdot \mathbf{n} = (1)(-3) + (1)(1) + (0)(1) = -2
  7. 7

    Final equation (simplified to Cartesian form):

  8. 8
    rβ‹…(βˆ’311)=βˆ’2β€…β€ŠβŸΉβ€…β€Š3xβˆ’yβˆ’z=2\mathbf{r} \cdot \begin{pmatrix}-3\\1\\1\end{pmatrix} = -2 \implies 3x - y - z = 2

3. Shortest Distancesβ˜…β˜…β˜…β˜…β˜†β± 20 min

All distance formulae are derived from projecting a vector onto a direction or normal vector. Standard formulae exist for all common pairs of objects:

  • Distance from a point to a line

  • Distance from a point to a plane

  • Distance between two skew lines

  • Distance between two parallel planes

πŸ“ Worked Example

Find the shortest distance from the point to the plane .

  1. 1

    Use the standard formula for distance from to plane :

  2. 2
    D=∣ax0+by0+cz0βˆ’d∣a2+b2+c2D = \frac{|ax_0 + by_0 + cz_0 - d|}{\sqrt{a^2 + b^2 + c^2}}
  3. 3

    Substitute the values :

  4. 4
    D=∣(1)(2)+(2)(1)+(βˆ’2)(3)βˆ’1∣12+22+(βˆ’2)2=βˆ£βˆ’3∣3=1D = \frac{|(1)(2) + (2)(1) + (-2)(3) - 1|}{\sqrt{1^2 + 2^2 + (-2)^2}} = \frac{|-3|}{3} = 1
  5. 5

    The shortest distance is 1 unit.

4. Intersections and Anglesβ˜…β˜…β˜…β˜†β˜†β± 15 min

To find intersections, substitute the parametric form of a line into the plane equation, solve for the parameter, then find the intersection point coordinates. For angles, we use the scalar product to find the acute angle between direction or normal vectors.

πŸ“ Worked Example

Find the acute angle between the planes and .

  1. 1

    The angle between two planes equals the acute angle between their normal vectors:

  2. 2
    n1=(111),n2=(2βˆ’13)\mathbf{n}_1 = \begin{pmatrix}1\\1\\1\end{pmatrix}, \quad \mathbf{n}_2 = \begin{pmatrix}2\\-1\\3\end{pmatrix}
  3. 3

    Use the scalar product formula for acute angle :

  4. 4
    cos⁑θ=∣n1β‹…n2∣∣n1∣∣n2∣\cos\theta = \frac{|\mathbf{n}_1 \cdot \mathbf{n}_2|}{|\mathbf{n}_1||\mathbf{n}_2|}
  5. 5

    Calculate each term:

  6. 6
    n1β‹…n2=4,∣n1∣=3,∣n2∣=14\mathbf{n}_1 \cdot \mathbf{n}_2 = 4, \quad |\mathbf{n}_1| = \sqrt{3}, \quad |\mathbf{n}_2| = \sqrt{14}
  7. 7

    Solve for :

  8. 8
    cos⁑θ=442β‰ˆ0.617β€…β€ŠβŸΉβ€…β€ŠΞΈβ‰ˆ52∘\cos\theta = \frac{4}{\sqrt{42}} \approx 0.617 \implies \theta \approx 52^\circ

5. Common Pitfalls

Wrong move:

Forgetting to take the absolute value for distance or angles

Why:

Distance is always non-negative, and exams require the acute angle unless stated otherwise

Correct move:

Always add absolute value to the numerator of distance and angle formulae

Wrong move:

Using for the angle between a line and a plane

Why:

The angle between a line and plane is complementary to the angle between the line direction and plane normal

Correct move:

Use for line-plane angles

Wrong move:

Assuming all non-parallel 3D lines intersect

Why:

Skew lines are non-parallel and never intersect, a common exam question setup

Correct move:

Always check for intersection, calculate the shortest distance if lines are skew

Wrong move:

Not checking plane equation calculations after derivation

Why:

Small arithmetic errors when calculating or rearranging lead to wrong answers

Correct move:

Substitute all three original points back into the final plane equation to verify

6. Quick Reference Cheatsheet

Object Type

Vector Form

Key Formula

Line through parallel to

Plane through with normal

Distance from to plane

Distance from to line

Angle between two lines

Angle between two planes

Angle between line and plane

When this came up on past exams

AI-estimated based on syllabus patterns β€” cross-check with official past papers for accuracy. Use only as revision-focus signals.

  • 2022 Β· 1

    Distance from point to plane

  • 2023 Β· 1

    Intersection of line and plane

  • 2021 Β· 1

    Angle between two planes

Going deeper

What's Next

Vectors in 3D is a foundational topic for many areas of CIE A-Level Further Mathematics, including 3D kinematics in mechanics, linear algebra, and further vector geometry in Further Pure 2. Mastery of the formulae and methods here is critical for solving larger geometric problems that appear frequently in Paper 1, and accounts for around 10-15% of the FP1 paper marks. The vector techniques you learned in this sub-topic will be extended when you study matrices, linear transformations and more advanced vector problems in later units.